Archive
2023 96 97 98 99 100  
2022 90 91 92 93 94 95
2021 84 85 86 87 88 89
2020 78 79 80 81 82 83
2019 72 73 74 75 76 77
2018 66 67 68 69 70 71
2017 60 61 62 63 64 65
2016 54 55 56 57 58 59
2015 48 49 50 51 52 53
2014 42 43 44 45 46 47
News
Submit your article
Newsletter


Issue № 95. December 2022

Gamification as a Technology of Human Resource Management in Innovative Companies

Ekaterina V. Batovrina

PhD, Associate Professor, School of Public Administration, Lomonosov Moscow State University, Moscow, Russian Federation.
E-mail: Batovrinaev@spa.msu.ru
ORCID ID: 0000-0001-8415-9104

A special role in management of innovative organizations is played by management of employees with a high level of qualification and high demands on the place of work and working conditions. A relatively new approach to managing personnel employed in the innovative sphere is gamification which can be defined as using gaming techniques and tools in solving human resource management tasks. The purpose of the article is to clarify the range of tasks, to determine the directions and conditions for the successful use of gamification in human resource management in innovative organizations. An analysis of the experience of Russian and foreign innovative organizations has shown the relevance of using gaming techniques and tools in solving the tasks of recruiting talented employees, in increasing the level of staff motivation and involvement, in training and developing employees, and in creating conditions and specific atmosphere conducive to the disclosure and realization of their professional and creative potential. From an approach to solving one-time tasks, gamification is gradually turning into a carefully thought-out sequence of stages and actions aimed at implementing a set of tasks of human resource management on an ongoing basis. It indicates its “technological” nature, compliance with the signs of social technology. Its successful implementation in practice is facilitated by support from management, availability of a technical base, software and specialists necessary to administer the online modules of a game or a series of games, as well as assistance of game technicians, so called gamificators, methodologists and the other experts in development of scenarios and game mechanics. The need to involve a whole team of specialists in the implementation of the gamification initiative is one of the limitations of its use in small and medium-size innovative organizations.

Keywords

Gamification, game technologies, gaming techniques and tools, innovative companies, social technology, HR practices.

DOI: 10.24412/2070-1381-2022-95-209-222

Comments:
No material published in this journal may be reproduced in print or in electronic form without a link to "E-journal. Public Administrarion".
119991, Room A-710, Shuvalovskiy building, Lomonosov Moscow State University
(27/4, Lomonosovskiy Avenue); phone: +7 (495) 930-85-71
Copyright © 2015 SPA MSU


Яндекс.Метрика